The options available under the
Hotkeys tab are:
|Send CTRL-ALT-END key sequence as
CTRL-ALT-DEL: On some computers, the operating system will intercept
the CTRL-ALT-DELETE key sequence, and will not forward it to the Receiver. For
example, assume that the Local Computer is running Windows, and that the local
user enters the key sequence CTRL-ALT-DELETE in a Remote Display Window for the
purpose of logging into the Remote Computer. However, instead of forwarding this
key sequence to the Remote Computer, Windows on the Local Computer will respond
to these keys, and bring up the Windows Security dialog on the Local Computer.
This checkbox can be used to
circumvent this behavior. When checked, the local user can enter the key
sequence CTRL-ALT-END in a Remote Display Window. The Receiver recognizes
CTRL-ALT-END as a signal to send a CTRL-ALT-DELETE sequence directly to the
Remote Computer. The CTRL-ALT-DELETE sequence can also be sent using the Remote
Display Window Toolbar.
|Setup Mode Hotkey: The text
dialog and the Set and Reset buttons allow you to redefine the Setup Mode hotkey
sequence from its default value. As shown in the Receiver Control Panel of The Hotkeys tab options, the default
hotkey sequence to activate Setup Mode is:
|Press and hold down the Shift key.
|At the same time, press then release the space
bar—this activates Setup Mode. You will remain in Setup Mode until you release
the Shift key.
|Send First Key: This checkbox
controls how the Receiver responds to a key sequence. For example, the default
Setup Mode hotkey consists of a Shift Press, Space Press, and Space Release.
When the Receiver sees a shift key press, this key event is not immediately sent
to the Remote Computer. Instead, the Receiver retains the event to determine if
the next keystroke forms a hotkey sequence. If the next key pressed is not
space, the Receiver immediately forwards all key events to the Remote Computer.
Some user applications, in order to
function correctly, require that the first key press event arrive separately
from subsequent key events. If this is the case, check the Send First Key
checkbox to enable the immediate transmission of the first key in a hotkey
sequence to the Remote Computer. Note that, in addition to sending the first key
to the Remote Computer, the key sequence is still processed by the Local
|Key Repeat: When using a
hotkey sequence, Windows injects repeating shift down events in response to the
Shift key being held down. By default, the Receiver ignores these key repeats.
Processing of key repeats can be enabled by checking this box if it’s required
for your applications.
If Key Repeat is enabled, the hotkey sequence will not trigger Setup Mode, so
the sequence must be typed faster if this setting is enabled.
following hotkeys are also supported; these hotkeys can be entered as either
upper case or lower case:
|“M”—Restores the Receiver Control Panel if it
has been minimized (iconified). Also brings the Receiver Control Panel to the
front if it is obscured by other windows.
|“N”—Minimizes (iconifies) the Remote Display
|“C”—Closes the Remote Display Window, which
terminates the RGS connection
|“G”—Toggles “Game Mode.” Game Mode enables
relative cursor movements instead of absolute cursor movements. See Game Mode for more details.
If Setup Mode is activated by the
hotkey sequence (as opposed to the Setup Mode button), and you
have multiple Remote Display Windows on your computer, you can bring up the
Remote Display Window selection dialog to view a thumbnail image of each Remote
Display Window (see Starting the Receiver in Directory
This section provides information about the following topics:
Game Mode is a feature
accessed via Hotkeys introduced in RGS 5.4.0.
When operating in normal cursor mode,
RGS synchronizes the cursor movements of a Sender to a controlling Receiver by
placing the senders cursor at the same absolute coordinates of the receivers
cursor. Some applications rely on a relative movement of the cursor to interact
with a 3D environment. These applications may programmatically readjust the
cursor position after a movement is detected. In the default mode of operation
where RGS is moving the cursor to an absolute position, these applications may
have erratic behavior or cause a loss of cursor control. Game Mode is an attempt
to provide better cursor control for such applications.
Game Mode is a toggle on the Receiver
to supply the Sender with relative cursor movements. This will enable
applications that rely on relative movements to be controlled with RGS. Game
Mode is enabled and disabled by pressing the hot key followed by the ‘G’ key. By
default, the key sequence is ‘Shift Down, Space Down, Space up, G’.
When Game Mode is enabled, the cursor
will be locked to the Receiver’s Remote Display Window. The Remote Display
Window Toolbar can be enabled, but interacting with the Remote Display Window
Toolbar is not possible when Game Mode is enabled. The Receiver is dependent on
the Sender for updating the cursor position. Network connections with a high
latency may not be suitable for use with Game Mode. The Remote Display Window
can be repositioned without leaving Game Mode. When a connection is terminated,
Game Mode will be disabled.
RGS may not be suitable for full
screen games. The techniques used by games to quickly draw to the screen will
often prevent RGS from being able to extract the contents of the remote frame
buffer for display. This is often seen as partially rendered scene or a
completely scrambled scene. A game that works in a windowed mode may be able to
be controlled when Game Mode is enabled. However, the extremely high frame rates
and low latencies required to successfully operate some games are not possible
with the current RGS protocol. See Application
support for the official description of supported applications.